Skip to content

Off-Ball Player Data: Advantage Creation 1v1 ​

The advantage_creation_1v1_off_ball_player section in the markings response contains one row per off ball player (both offense and defense) for 1v1 advantage-creation plays (i.e. isolations and post ups), with off-ball matchup and positioning context.

Overview ​

This data set provides off-ball player context around 1v1 actions, including:

  • Player and matchup identity
  • Start-of-play positioning and regions
  • Distance metrics to ball, hoop, and matchup throughout the play
  • Weak-side vs. strong-side positioning flags

Sample Response ​

json
{
  "markings": {
    "advantage_creation_1v1_off_ball_player": [
      {
        "advantage_creation_1v1_id_ctg": "1v1_d576e1c739e1d2984e8d9dfbe365ab91",
        "chance_id_ctg": "chance_c4ed1838eb3166c707182e13c83ebb83",
        "game_id_nba": "0022500404",
        "is_matchup_on_weak_side_at_play_start": true,
        "is_matchup_on_weak_side_at_touch_end": true,
        "is_moving_at_play_start": false,
        "is_on_offense": true,
        "is_on_weak_side_at_play_start": true,
        "is_on_weak_side_at_touch_end": true,
        "is_one_pass_away": false,
        "matchup_min_ball_distance_during_ballhandler_touch": 12.12,
        "matchup_min_hoop_distance_during_ballhandler_touch": 11.58,
        "matchup_play_start_ball_distance": 24.5,
        "matchup_play_start_hoop_distance": 16.38,
        "matchup_player_id_nba": 1630180,
        "matchup_start_region": "left wing two",
        "matchup_start_x": 409.11,
        "matchup_start_y": -173.73,
        "max_ball_distance_during_ballhandler_touch": 28.14,
        "max_hoop_distance_during_ballhandler_touch": 25.01,
        "max_matchup_distance_during_ballhandler_touch": 15.02,
        "min_ball_distance_during_ballhandler_touch": 25.6,
        "min_hoop_distance_during_ballhandler_touch": 20.07,
        "min_matchup_distance_during_ballhandler_touch": 3.87,
        "pass_start_ball_distance": null,
        "pass_start_matchup_distance": null,
        "pass_start_player_region": null,
        "period": 1,
        "play_start_ball_distance": 27.77,
        "play_start_hoop_distance": 20.07,
        "play_start_lowness_rank": 2,
        "play_start_lowness_rank_left": null,
        "play_start_lowness_rank_right": 2,
        "play_start_matchup_distance": 3.87,
        "play_start_matchup_speed": 3.45,
        "play_start_speed": 1.42,
        "player_id_nba": 1629023,
        "player_start_region": "left corner two",
        "player_start_x": 402.4,
        "player_start_y": -219.71
      }
    ]
  }
}

Fields ​

Identifiers ​

advantage_creation_1v1_id_ctg ​

Type: string

CTG-generated unique ID for the 1v1 advantage-creation play


game_id_nba ​

Type: string

NBA game ID


chance_id_ctg ​

Type: string

CTG-generated chance ID that contains this play


player_id_nba ​

Type: integer

NBA player ID for the off ball player


matchup_player_id_nba ​

Type: integer

NBA player ID for the off ball player's matchup at play start


Context ​

period ​

Type: integer

Period in which the play occurs


is_on_offense ​

Type: boolean

true when player_id_nba is on offense for this play


Start-Frame Positioning ​

player_start_x ​

Type: float | Unit: inches

Off ball player's x coordinate at play start


player_start_y ​

Type: float | Unit: inches

Off ball player's y coordinate at play start


player_start_region ​

Type: string

Off ball player's start region. null if the player's start location is unavailable.


matchup_start_x ​

Type: float | Unit: inches

Matchup player's x coordinate at play start


matchup_start_y ​

Type: float | Unit: inches

Matchup player's y coordinate at play start


matchup_start_region ​

Type: string

Matchup player's start region. null if the matchup player's start location is unavailable.


Start-Frame Distances / Ranks ​

play_start_hoop_distance ​

Type: float | Unit: feet

Off ball player's distance from rim center at play start


matchup_play_start_hoop_distance ​

Type: float | Unit: feet

Matchup player's distance from rim center at play start


play_start_ball_distance ​

Type: float | Unit: feet

Off ball player's distance from the ball at play start


matchup_play_start_ball_distance ​

Type: float | Unit: feet

Matchup player's distance from the ball at play start


play_start_matchup_distance ​

Type: float | Unit: feet

Off ball player's distance from matchup at play start


play_start_speed ​

Type: float | Unit: feet/sec | Nullable

Off ball player's speed at play start. null when coordinates are unavailable.


play_start_matchup_speed ​

Type: float | Unit: feet/sec | Nullable

Matchup player's speed at play start. null when coordinates are unavailable.


play_start_lowness_rank_left ​

Type: integer | Nullable

Lowness rank among players on the left side at play start (1 is lowest on that side). null if player is not on the left side. "Lowest" means closest to the basket.


play_start_lowness_rank_right ​

Type: integer | Nullable

Lowness rank among players on the right side at play start (1 is lowest on that side). null if player is not on the right side. "Lowest" means closest to the basket.


play_start_lowness_rank ​

Type: integer | Nullable

Lowness rank at play start in one number. This shows the left-side rank when it exists, otherwise the right-side rank, so it matches whichever half of the floor the player is counted on with the same interpretation as those fields (1 is lowest on that side; lowest means closest to the basket). null when both side-specific ranks are null (player is not placed on either side for this snapshot).


Pass-Start Checkpoint ​

These fields represent the off ball player's positioning and movement at the moment the 1v1 ballhandler releases a pass (if they passed during the 1v1).

pass_start_matchup_distance ​

Type: float | Nullable

Distance to matchup at ballhandler pass start (feet). null if no pass exists.


pass_start_ball_distance ​

Type: float | Unit: feet | Nullable

Distance from the player to the ball at pass start. null when no pass occurred or coordinates are unavailable.


pass_start_player_region ​

Type: string | Nullable

Player region at ballhandler pass start. null if no pass exists.


Min/Max During Ballhandler Touch ​

min_ball_distance_during_ballhandler_touch ​

Type: float | Unit: feet

Minimum distance to ball during ballhandler touch


matchup_min_ball_distance_during_ballhandler_touch ​

Type: float | Unit: feet

Matchup player's minimum distance to ball during ballhandler touch


min_hoop_distance_during_ballhandler_touch ​

Type: float | Unit: feet

Minimum distance to rim center during ballhandler touch


matchup_min_hoop_distance_during_ballhandler_touch ​

Type: float | Unit: feet

Matchup player's minimum distance to rim center during ballhandler touch


min_matchup_distance_during_ballhandler_touch ​

Type: float | Unit: feet

Minimum player-to-matchup distance during ballhandler touch


max_ball_distance_during_ballhandler_touch ​

Type: float | Unit: feet

Maximum distance to ball during ballhandler touch


max_hoop_distance_during_ballhandler_touch ​

Type: float | Unit: feet

Maximum distance to rim center during ballhandler touch


max_matchup_distance_during_ballhandler_touch ​

Type: float | Unit: feet

Maximum player-to-matchup distance during ballhandler touch


Role / Weak-Side Flags ​

is_moving_at_play_start ​

Type: boolean

true if the player is moving at a reasonably high speed at the start of the play.


is_one_pass_away ​

Type: boolean | Nullable

true if the player is on the perimeter (more than 15 feet from the center of the rim) and there is no teammate between them and the ball. null when not available.


is_on_weak_side_at_play_start ​

Type: boolean

true if the player is on what we estimate is the weak side at the start of the play.


is_on_weak_side_at_touch_end ​

Type: boolean

true if the player is on what we estimate is the weak side at the end of the ballhandler's touch.


is_matchup_on_weak_side_at_play_start ​

Type: boolean

true if the player's matchup is on what we estimate is the weak side at the start of the play.


is_matchup_on_weak_side_at_touch_end ​

Type: boolean

true if the player's matchup is on what we estimate is the weak side at the end of the ballhandler's touch.