Appearance
Drives
The drives section in the markings response contains data for offensive drives toward the basket.
Overview
A drive is defined as when a player takes at least one dribble in an effort to get closer to the rim.
We follow the following guidelines to help identify these drives:
- The player must start outside the paint and beyond 10 feet from the rim
- The player must get closer to the rim
- The player must get inside around three-point line distance during their drive
- A player who catches a pass on the move in transition headed toward the rim at high speed would not be counted as driving
Sample Response
json
{
"markings": {
"drives": [
{
"ball_handler_defender_id_nba": 1630230,
"drive_id_ctg": "drive_4c0859e1242cf39607d5896f6dae865c",
"end_distance_to_hoop_in": 75.24,
"end_game_clock": 689.0,
"end_he_frame": 1908,
"end_shot_clock": 7.0,
"end_wall_clock": "2025-12-23T01:11:06.255+00:00",
"game_id_nba": "0022500404",
"max_ballhandler_speed_in_per_sec": 237.67,
"period": 1,
"player_id_nba": 1630180,
"start_distance_to_hoop_in": 356.77,
"start_game_clock": 691.0,
"start_he_frame": 1776,
"start_shot_clock": 10.0,
"start_wall_clock": "2025-12-23T01:11:04.055+00:00",
"team_id_nba": 1610612740
}
]
}
}Fields
Identifiers
game_id_nba
Type: string
NBA game ID
drive_id_ctg
Type: string
CTG-generated unique drive ID
player_id_nba
Type: integer
NBA player ID of the driver
team_id_nba
Type: integer
NBA team ID of the driving team
ball_handler_defender_id_nba
Type: integer
NBA player ID of the primary defender on the ball handler. null when there is an upstream error that causes bad chance data which prevents us from identifying the defender.
Timing
Period
period
Type: integer
Period in which the drive occurred
Start
The start of the drive is estimated to be when the player first starts to attack the basket.
start_game_clock
Type: float
Game clock when drive began
start_shot_clock
Type: float
Shot clock when drive began
start_he_frame
Type: integer
Hawk-Eye frame when drive began
start_wall_clock
Type: string
UTC timestamp when drive began
End
The end of the drive is estimated to be when:
- The player stops their dribbling toward the rim for a significant period of time (e.g. retreats back out, dribbles under the rim and pulls the ball out, picks up the ball and stops). Note that if the player retreats for a little but then attacks again, we keep this as part of the same drive unless the retreat is significant.
- The ball leaves the player's hands (via pass or shot or turnover).
- The whistle is blown and play stops due to a foul/violation.
end_game_clock
Type: float
Game clock when drive ended
end_shot_clock
Type: float
Shot clock when drive ended
end_he_frame
Type: integer
Hawk-Eye frame when drive ended
end_wall_clock
Type: string
UTC timestamp when drive ended
Drive Metrics
start_distance_to_hoop_in
Type: float | Unit: inches
Distance from driver to hoop at drive start
end_distance_to_hoop_in
Type: float | Unit: inches
Distance from driver to hoop at drive end
max_ballhandler_speed_in_per_sec
Type: float | Unit: inches/second
Maximum ball handler speed reached during the drive
