Appearance
Deflections
The deflections section in the markings response contains an object for each time a defender touched the ball with a hand while the game clock is running (or which causes the clock to start running), where the ball is loose or the defensive touch knocks the ball loose.
Overview
The deflection markings include some situations which we might not typically think of as a deflection, for example:
- "deflecting" the ball with two hands, like catching a pass as a steal
- collecting loose balls, which might be the result of a prior deflection by the player or a teammate
It does not include touches with feet, legs, shoulders, or other body parts.
NOTE
Due to imprecision in finger tracking data, this data can have a higher error rate than other markings.
Sample Response
json
{
"markings": {
"deflections": [
{
"chance_id_ctg": "chance_4c33ded97f95174cc013b446c3981347",
"context": "other",
"def_player_id": 203076,
"def_player_id_nba": 203076,
"deflection_id_ctg": "deflection_b8126b816b292f3ad52049fe11477726",
"deflection_touch_start_game_clock": 689,
"deflection_touch_start_he_frame": 1911,
"deflection_touch_start_shot_clock": 7,
"deflection_touch_start_wall_clock": "2025-12-23T01:11:06.305+00:00",
"game_id_nba": "0022500404",
"is_high_hand_deflection": true,
"location": "on_ball",
"nba_game_id": "0022500404",
"off_player_id": 1630180,
"off_player_id_nba": 1630180,
"offense_retains_possession": true,
"outcome": "tipped_live_ball",
"pass_id_ctg": null,
"period": 1
}
]
}
}Fields
Identifiers
game_id_nba
Type: string
NBA game ID
nba_game_id deprecated
Type: string
NBA game ID
Deprecated
Use game_id_nba instead. This field will be removed in a future version.
deflection_id_ctg
Type: string
CTG-generated unique deflection ID
chance_id_ctg
Type: string
CTG chance ID
pass_id_ctg
Type: string
If context is pass, the CTG pass ID. null otherwise
Participants
def_player_id_nba
Type: integer
NBA player ID of the defender who made the deflection
def_player_id deprecated
Type: integer
NBA player ID of the defender who made the deflection
Deprecated
Use def_player_id_nba instead. This field will be removed in a future version.
off_player_id_nba
Type: integer
NBA player ID of the offensive player who last touched ball. null for loose balls
off_player_id deprecated
Type: integer
NBA player ID of the offensive player who last touched ball. null for loose balls
Deprecated
Use off_player_id_nba instead. This field will be removed in a future version.
Timing
period
Type: integer
Period when the deflection occurred
deflection_touch_start_game_clock
Type: float
Game clock when defender first touched ball
deflection_touch_start_shot_clock
Type: float
Shot clock when defender first touched ball
deflection_touch_start_he_frame
Type: integer
Hawk-Eye frame when defender first touched ball
deflection_touch_start_wall_clock
Type: string
UTC timestamp when defender first touched ball
Context
context
Type: string
Game situation when deflection occurred:
pass: While offense was attempting to pass or just after pass was receiveddrive: While an offensive player was driving to the basketduring_offensive_touch: While offensive player was touching ball (not passing or driving)other: Anything else, usually a loose ball situation
location
Type: string
Deflector's location/role when making the deflection (see values below)
on_ball: Guarding the passer/ball handler or right on the ballloose_ball: Touching the ball while it is loosepassing_lane: Touching ball during a pass, not close to passer, receiver hasn't caught itreceiver: Deflecting the ball after the pass has been caughthelp: Whencontextisdriveand deflector is not the ball handler's matchup
Outcome
outcome
Type: string
What happens as a result of the deflection:
tipped_live_ball: Deflector tips the ball and it remains livecaught_live_ball: Deflector catches the ball and it remains liveout_of_bounds: Ball goes out of bounds before anyone else touches itfoul: Deflector commits a foul during the deflection
offense_retains_possession
Type: boolean
true if offense keeps the ball (no turnover within 2 seconds), false otherwise
Deflection Style
is_high_hand_deflection
Type: boolean
true if deflection was made with hand up high in the air
